![]() ![]() ![]() Oh and towards the ending the game almost fell apart. This is due it being hidden in some of the songs in many different ways. ![]() And sometimes you'll get the feeling that the theme music is repeating itself so much that you might get bored of it, even if it's a nice piece of music. Sometimes the graphics look nice, sometimes terrible. There are some freezing issues though (adding single thread rendering "-force-gfx-direct" switch to launch parameters helped a lot to that issue). There are bugs in Moebius but nothing that really breaks the game. Instead of showing result screen after the credits it just went to main menu. The game also didn't feature the end score/results/statistics screen (or alike) which I was very much expecting to see. If I had to say something negative about Moebius, I'd say that most puzzles were fairly easy. Yes, it was also stupid, but that made it entertaining for me. Was the plot of the Moebius any good? Yes, it was satisfying, had interesting cast, and had some other interesting things going on in it. What matters with the point n' click adventure games is the plot. However in my opinion the point here isn't how long it takes to rush through. Now that I know answers to everything the game probably will take around 8 hours (estimate based on savedata time), more or less, to complete if I rush it. My first playthrough of Mobius according to Steam took about 15 hours (according to the Moebius's savegame data it only took 11 hours and 20 minutes) to complete with me taking a look to most things and listening the conversations and watching the cutscenes. I tend to play quite a bit of point n' click games. Ursprünglich geschrieben von Ⓠuillicorn:As title states, upon seeing it is a Jane Jensen game I'm really interested, just wondering how long the game is to decide whether to buy right away or not. ![]()
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