They are now a part of a new overlay system, even fitting on top of EEVEE or Cycles. The old wire frame is no more: in Blender 2.8, Wire frames are rewritten from the ground up. With sharp shadows, cavity shading, and random colors, your details will practically jump right off the screen. EEVEE and Cycles are for beauty or realism while Workbench is all about speed and clarity. In Blender 2.8 it becomes a highly performance focused renderer for modeling, texturing, animation, or scene layout. Solid shading is the fastest method of drawing your scene. The ability to quickly tweak PBR materials, see game assets as they will appear in-engine, and paint while viewing layers of images is a massive game changer.įor now, EEVEE isn’t replacing Cycles, though the real-time engine will most likely dominate the 2.8 hype train for good reason. The new real-time rendering engine brings Blender’s viewport up to speed with the best game engines out there, and looks incredible without the extensive render times of a path tracer. Get ready for gorgeous screenshots everywhere! We previously wrote about the massive change that EEVEE brings to Blender. The key points are a much higher reliability of drivers, constraints, animation playback, and file linking. The Blender wiki goes into detail about the changes made to dependency graph in 2.8. It's an under the hood change rather than an obvious one the updates will vastly improve your workflow without you needing to think about it at all!īehind the scenes, the depsgraph influences every area of Blender. The dependency graphīlender's dependency graph (a.k.a depsgraph) ensures efficiency in updating scene data after a change is made by a tool or setting. New themes have been circulating for download and you can make the choice for what you find aesthetically pleasing and easy to navigate, so you can make a fresh start with 2.8 inside and out. Layout, shapes, colors: you can customize 2.8 to your liking. If you prefer the old school menu layout that used to be in the toolbar, you can find these same items in the Tool Properties tab of the Properties editor. Most modeling tools don’t have a lot of options, but sculpting and grease pencil tools do! You’ll be able to quickly access these along the top bar if you right click on the header and choose "Show Tool Properties". Top barĪlong with the new tools, there is a handy space for tool settings. For advanced users however, it will likely stay hidden since it is generally faster to just use the hotkeys and jump right into the action. This is a welcome change for beginners since it puts Blender's most important modeling functions front and center. Most of them also have custom manipulator widgets, which make some tools much easier and more intuitive to use. Instead of an assortment of single actions, the toolbar is now home to tools with widgets! Clicking on one of these tools will make it “active”, which means it is now assigned as your left click and drag action. You can customize your Workspaces to perfectly suit your needs of course, to ensure smooth sailing as you switch between tasks. “Sculpting” not only takes you to sculpt mode, but adjusts your viewport to turn on matcap shading and only show what is relevant. Going to the “Modeling” tab takes you directly to Edit Mode, which saves you an extra step. They are more task oriented than the old layouts and can change which addons are enabled or which context mode you are working in. You will find them as tabs above the top bar. So long, layouts! Workspaces, it is true, are a lot like layouts but with new functionality that give you more power to organize your workflow. The great thing is that you will now be able to right-click to get context menus (like in most apps), click in empty scene space to deselect, and left click + drag to box select. Right click selecting will still be an option, but it will no longer be the default. This change has generated the loudest buzz since it's the most central modification. It shouldn't take very long to get used to, but old habits sometimes die hard! Left click select The UI in Blender will change quite a bit. Less than 60 minutes runtime, over 1 million views from Blender artists like you.īlender 2.8 is here! Will you hit the ground running? The following are the most fundamental changes that have happened between versions 2.79 and 2.8. Getting started with Blender? Watch our Blender Basics, the most popular tutorial series for getting started with 3D creation.
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